![]() How well all this translates into multiplayer I can’t honestly say. I’m also impressed that similar titles have stuttered or lagged with locations and gameplay that SkyDrift Infinity has, but I felt no such issues and my speed proceeded with little limitation. Tracks are reused with different challenges, but those challenges focus on different aspects of the environments to a degree that it becomes a fresh jaunt. I went from zooming through lava waves to picking my boost moments in the skeleton of a giant ship. The environments aren’t so busy that I’d lose track of my path, nor are they simple bland copy / pasted affairs. I primarily played this undocked on the Switch itself and it is a gorgeous time. Since my boost options also increased with risky flying, like cutting corners extremely close or racing just a few feet above the ground, it means that I never felt overly punished for taking risks. ![]() Barely two seconds pass between when I was blown up, or misjudged a turn and ate the cliff, and getting back to the race. SkyDrift Infinity encourages taking risks on these tracks with its lenient respawn time. My beloved triplane had me constantly looking for safe stretches to activate the turbo, whereas the bulkier craft could set traps carefully. The various racing tracks also pull off the tricky balance of making each plane a viable winner. SkyDrift Infinity review: the flaming skull in those stats isn’t just for show, you’ll get an enjoyable out-of-control level of that attribute. Kudos to those who want more control, but I prefer white knuckling the edges of the track while laughing maniacally as my flimsy frame overtakes the bulkier brutes. I quickly found out how appropriate the flaming skull is as I got used to the triplane, which has a flaming skull rating in its turbo boost, and becomes a barely controlled fireball of demonic speed when active. While rated on a 1 to 5 scale, there’s an amusing flaming skull rating that places it one grade higher than 5. SkyDrift Infinity strikes this rough balancing act excellently, and no matter your play style you’ll find an aircraft which meets your taste.Įach plane is rated on different attributes like acceleration, top speed, durability, and so on. Part of the problem is in designing aircraft which are satisfactory to play with while being different enough from one another that races don’t devolve to whoever gets the powerups first. Going back, I’ve been disappointed at the lack of aerial racing games, and can only think of Diddy Kong Racing as a standout (which, even then, is only a percentage of the game). There are also arena battling modes with smaller courses and more emphasis on getting items to blast the other players. There is a boost option which may be refilled by taking dangerous paths, flying in the drift of other players, or by cashing out powerups to refill bits of the meter. They may be used to shield the player, blast an opponent, or create other destructive hindrances for the opposition. Races take place in a 1 to 8 ranking with different powerups clustered around each track. ![]() SkyDrift Infinity is an aerial racing game that may be played solo or up to seven other players. Whether alone, with friends, or a handful of international opponents you may skirt rocky cliffs, bursting lava, or gentle waves as you zoom and blast your way to victory. Developer THQ Nordic, along with publisher HandyGames, present a bit of airborne mayhem with SkyDrift Infinity‘s combination of aerial combat and fast-paced racing. Prep for a clean burn, oil up the propellers, select your air-to-air armament, and brush off airy metaphors ’cause it’s time for SkyDrift Infinity.
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